
A thousand thanks, Amigo." "You're welcome Toby." "Say, I didn't catch your name." Oh GREAT! That happened in the third game as well. Why I'm as dry as a creek-bed in Indian summer." I used the oil on the wheels (forgot where I got it from, DOH!). What do I have to do." "For starters you can oil me up. Peak your interest, son? Job pays a nickel." *BANG* "I didn't know!" You can clearly see on the sign to the train's right a "5 cent" sign. I'm looking to hire me a Junior Conductor. However, there's a few events we need to complete first before we have a shot at it. The hay proves that my history report is indeed in the age of the dinosaurs. In some games the horse is not there, while in others like this one he is. Here, there are two items we need: a rope and a bundle of hay. I found a triangle shaped rock, then went up and left. The history report and calculator could be in the age of the dinosaurs OR in the wild west. I already know where half of Putt-Putt's items are. There's a balloon item in this screen, which is a dead giveaway that Pep is in the medieval times. I exited the museum and went to the left. It turns out that for this game, Putt-Putt's lunchbox is in the future. I look at the museum's three items, and if there's no lunch box/history report/calculator in there, I can tell that Pep is in the future. I don't play this game often, but when I do play (like right now) the first thing I do is save my game and go into the future, hit the button to reverse the conveyor belt, then go up twice. I'll go in and find everything." "That means anything or anybody can get lost in time!" *BANG* "I didn't know!" Now every time you play this game, each of the four items that are required for completing the game end up in different places. My calculations show that until everything is brought back to present time, I won't be able to shut the portal." "Don't worry Mr. "Pep, nooo!" More like "Pep!!! NOOOOOOOOOOO!" "This is not good at all, Putt-Putt. Eventually a portal opens up and causes Putt-Putt's school supplies to get sucked into it. Remember, that was OUR coin that caused this to happen. The washing machine is providing the perfect ratio between the inverted sub-space bubble frequency, the molecular tork and the spin cycle! Holy gas-can! This shouldn't be happening!!!" What happened? The time machine somehow screwed up and is going insane. Firebird the coin, he says, "Ah, this is not a mere coin, Putt-Putt. Here, I'll show you." "Great! And then I can show you my new school supplies!" It turns out we need to use our coin to solve this problem, and if you gave him the coin, immediately after the cutscene is finished, you'll have queued the command and he'll get it.
PLAY PUTT PUTT TRAVELS THROUGH TIME ON WINDOWS VISTA TV
Like a TV set - only what you're seeing is real." Wow, they have TVs in Cartown? Putt-Putt responds this to, "Wow! That's neat." "As a matter of fact I was just about to fire it up for the very first time. You see, it's not meant for actual travel, but it gives you a way to see into the past and the future through the Time Portal. "I was just putting the finishing touches on my Time Portal." "Wow! A real Time Portal. Firebird!" "Welcome, Putt-Putt!" You have two options here: talk to him by clicking on him or use the coin on him or the Time Portal. Remember what happened in the last gamelog? "Hi, Mr. Firebird have a lab? I thought it was a fireworks factory. I better not leave home without it!" So let's go right twice. He uses the bone automatically to get Pep inside. Firebird that he and Pep would come over this morning so he could show him his history report, his calculator, and his Smokey the Fire Engine lunchbox. So like I said at the end of the previous game log, Putt-Putt got his third sequel in the year 1997. NOTE: The items in this game change their location every time you play, but not until after the first time you beat it (from my knowledge).
